XPost: rec.arts.tv
From:
weberm@polaris.net
Ever wonder what it would be like to play Jerry Seinfeld dumping the
most attractive women in New York for trivial reasons? Or perhaps maybe
George Costanza lying his way out of a dubious situation? Well, a
potential new video game may just be your ticket to that lifelong
fantasy.
Posted Friday and quickly going viral, game designer Jacob Janerka
(Paradigm) and animator Ivan Dixon (The Simpsons, Rick & Morty), shared
a video game pitch to the hit 1990s sitcom "Seinfeld" that delivers all
the promise of nothing. Take a look:
Jacob Janerka @JacobJanerka
Can you imagine a game about nothing? @IvanRDixon and I have
created a -
??SEINFELD GAME PITCH ??
To show our vision of what it could be.
?Please share and retweet to show your support for making
this a real game! ?
See more at
http://seinfeldgame.com #seinfeldgame
https://twitter.com/JacobJanerka/status/1251162624961605633
The game will essentially be a "point-and-click" allowing people to
choose their favorite character, sans Kramer, to embark on a scripted
adventure full of zany twists and turns that will not recycle plotlines
from previous episodes. Here's how the game creators described it on
the pitch site:
For a "show about nothing" Seinfeld has a surprisingly rich
world. There are so many memorable recurring characters, plot
lines and locations as the four protagonists navigate new
relationships, jobs and rivals.
Point-and-click adventure games often involve some sort of
task or mission that requires a mix of conversational skills,
puzzle solving, item collection and use. In Seinfeld, conflict
also arises regularly from miscommunication or involves novel
items (think episodes like The Pez, The Junior Mint, The
Statue, The Calzone, The Fusilli Jerry, The Couch, The Big
Salad etc). All this melds perfectly with the point-and-click
formula!
Jerry, George, Elaine and Kramer all have such strong voices,
allowing us to write dialogue that feels distinct. Hopefully
when you read the dialogue you can almost hear their cadance
and delivery, without the need for full voice-overs (depending
on the practicality and interest from the original cast.)
Though Kramer will be a part of the game, the designers intend for him
to be a "wild card" character that influences the plot without being
controlled in order to preserve the character's chaotic ethos. Each
game adventure will last about 30 minutes (the length of a "Seinfeld"
episode). The first proposed adventure, "The Email," will focus on
Jerry's relationship with a publicist that leads to all sorts of crazy
antics and a showdown with the character Newman.
Though the makers have not been given any official green light from
either Jerry Seinfeld or Larry David (the original creators), they hope
that this new type of game will help them see an avenue to bring
Seinfeld to a new generation.
"Honestly, we are just huge fans of the show," the game designers said
in the pitch. "There is an incredible list of better scams and cash
grabs that are less of a long shot. We could live like kings and commit
mail fraud, however we'd much rather follow our hearts."
"We're aware that Jerry and Larry are not interested in doing a reunion
show or making more episodes," they later added. "This game would allow
us to introduce these characters to a new generation in a novel way
that doesn't conflict with the creator's wishes, keeping the Seinfeld
legacy strong for many years into the future."
Should the game be given enough internet support, the makers hope that
they will be given the rights to take "Seinfeld Adventure" to whole new
level of epic nothingness.
--
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handle the coronavirus epidemic effectively and successfully. Those who
seem eager to see the president fail and to call every administration
misstep a fiasco risk letting their partisanship blind them to the
demands not only of civic responsibility but of basic decency.
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* Origin: www.darkrealms.ca (1:229/2)